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VCMI Project - Heroes 3: WoG recreated

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About VCMI
We want to rewrite the entire H3 engine (VCMI is NOT another mod) giving it new possibilities. Many months of intensive work resulted in creating application with impressive amount of features. Among current features are:
  • Support for HoMM 3 graphics and maps
  • Choosing scenario options
  • Adventure map, moving heroes and interactions with objects. Support for non-standard screen resolutions (graphics for 1024x768 and 1024x600 resolutions are included in the package)
  • Town interface, including support for Fort and Town Hall windows and handling all common structures
  • Hero window
  • Battle interface, handling most of spells
  • Basic battle AI


  • VCMI is an open-source project, if you want help us, please contact us using our board.
    You can obtain VCMI sources at https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk
    They are licensed under GNU GPL 2.0 or higher.

    VCMI 0.75 released!
    Author: Tow @ 2009-12-01, 23:41
    After another two months of development we are happy to issue a next release of VCMI. It doesn't bring so many features as the previous ones, we have mostly focused on bugfixing.

    The most useful new feature is probably the possibility of returning to the main menu without restarting application (via System Options window). We have also added support for a few new town structures and made various minor improvements.

    There is a lot of bugfixes - about 80 issues have been resolved. Please check the changelog below and bugtracker for the list.


    Check items implementation status for the full information about which map objects, town structures, skills, spells and artifacts are supported.

    Download link: http://vcmi.antypika.aplu...=download&id=15 (3.5MB, ZIP Archive)

    Installation:
    Extract the package into your main Heroes folder.
    WoG 3.58f is required. We strongly recommend using English version.
    If you have older version of VCMI, you have to overwrite it.

    ***


    Save format has been changed, savegames from previous versions won't work with 0.75.

    VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900 and 1600x1200 screen resolutions. To use custom resolution, type (before starting the actual game!) in the console "resolution" and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.


    Acknowledgements:
    Many thanks for all testers and developers who contributed to this build.

    ***


    For the general information about our project look here. Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.

    Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.

    We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
    You can look get help in building and developing VCMI sources in the development board.

    CHANGELOG
    0.74 -> 0.75 (Dec 01 2009)
    GENERAL:
    * Implemented "main menu" in-game option.
    * Hide the mouse cursor while displaying a popup window.
    * Better handling of huge and empty message boxes (still needs more changes)
    * Fixed several crashes when exiting.

    ADVENTURE INTERFACE:
    * Movement cursor shown for unguarded enemy towns.
    * Battle cursor shown for guarded enemy garrisons.
    * Clicking on the border no longer opens an empty info windows

    HERO WINDOW:
    * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.

    TOWNS:
    * new special town structures supported:
    - Academy of Battle Scholars
    - Cage of Warlords
    - Mana Vortex
    - Stables
    - Skyship (revealing entire map only)

    OBJECTS:
    * External dwellings increase town growth
    * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
    * Scholar won't give unavaliable spells anymore.

    A lot of of various bugfixes and improvements:
    http://vcmi.antypika.aplu...de_status_id=-2


    Full changelog is available here.


    VCMI Team
    (still growing!)

    Comments: 24 :: View Comments (Post your comment)

    VCMI 0.74 released!
    Author: Tow @ 2009-10-01, 22:50
    After another two months of development we are proud to present a new release of VCMI.
    It brings many improvements, fixes and features including:
    * partially done sieges. Walls are present and blocking movement, turrets are shooting. Catapult can attack and destruct the walls.
    * redone stack queue, now with info about stacks quantity. New queue graphics for high resolutions. Now 'Q' button toggles the queue. Thanks to Dru for the graphics! Stack acting order was also improved (though still not perfect).
    * improved pathfinder. It now supplies GUI with information about accessibility of tiles and cost of movement. That allowed implementation of most of adventure map cursors.
    * creature banks (and several other objects)
    * vastly improved creature animation handling in battles
    * implemented save game and scenario information windows
    * new resolutions (full list further in the news)

    Please also check items implementation status for the full information.

    Download link: http://vcmi.antypika.aplu...=download&id=14 (3.3MB, ZIP Archive)

    Installation:
    Extract the package into your main Heroes folder.
    WoG 3.58f is required. We strongly recommend using English version.
    If you have older version of VCMI, you have to overwrite it.

    ***


    Save format has been changed, savegames from previous versions won't work with 0.74.

    VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900 and 1600x1200 screen resolutions. To use custom resolution, type (before starting the actual game!) in the console "resolution" and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.


    Acknowledgements:
    Thanks for AlienX, Boulie, dikamilo, Fnord, GrayFace, Ivan, krystian1995, majaczek, pHOMM, Steven Aus, Zamolxis, Zjarek and everyone else who helped us with testing and improving VCMI.


    Special thanks to Ivan, Ubuntux and Zamolxis for the new resolutions graphics. Special thanks to Ivan for deciphering positions of wall parts and obstacles.

    ***


    For the general information about our project look here.

    Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.
    Starting with VCMI 0.74 we are deploying separate bugtracker. Please report bugs using this form. Check this thread for list of known bugs and details.

    We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
    You can look get help in building and developing VCMI sources in the development board.

    CHANGELOG
    0.73 -> 0.74 (Oct 01 2009)
    GENERAL:
    * Scenario Information window
    * Save Game window
    * VCMI window should start centered
    * support for Necromancy and Ballistics secondary skills
    * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
    * VCMI client has its own icon (thx for graphic to Dikamilo)
    * Ellipsis won't be split when breaking text on several lines
    * split button will be grayed out when no creature is selected
    * fixed issue when splitting stack to the hero with only one creatures
    * a few fixes for shipyard window

    ADVENTURE INTERFACE:
    * Cursor shows if tile is accesible and how many turns away
    * moving hero with arrow keys / numpad
    * fixed Next Hero button behaviour
    * fixed Surface/Underground switch button in higher resolutions

    BATTLES:
    * partial siege support
    * new stack queue for higher resolutions (graphics made by Dru, thx!)
    * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
    * more creatures special abilities supported
    * battle settings will be stored
    * fixed crashes occuring on attacking two hex creatures from back
    * fixed crash when clicking on enemy stack without moving mouse just after receiving action
    * even large stack numbers will fit the boxes
    * when active stack is killed by spell, game behaves properly
    * shooters attacking twice (like Grand Elves) won't attack twice in melee
    * ballista can shoot even if there's an enemy creature next to it
    * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
    * selecting attack directions works as in H3
    * estimating damage that will be dealt while choosing stack to be attacked
    * modified the positioning of battle effects, they should look about right now.
    * after selecting a spell during combat, l-click is locked for any action other than casting.
    * flying creatures will be blitted over all other creatures, obstacles and wall
    * obstacles and units should be printed in better order (not tested)
    * fixed armageddon animation
    * new spells supported:
    - Anti-Magic
    - Cure
    - Resurrection
    - Animate Dead
    - Counterstrike
    - Berserk
    - Hypnotize
    - Blind
    - Fire Elemental
    - Earth Elemental
    - Water Elemental
    - Air Elemental
    - Remove obstacle

    TOWNS:
    * enemy castle can be taken over
    * only one capitol per player allowed (additional ones will be lost)
    * garrisoned hero can buy a spellbook
    * heroes available in tavern sould be always different
    * ship bought in town will be correctly placed
    * new special town structures supported:
    - Lookout Tower
    - Temple of Valhalla
    - Wall of Knowledge
    - Order of Fire

    HERO WINDOW:
    * war machines cannot be unequiped

    PREGAME:
    * sorting: a second click on the column header sorts in descending order.
    * advanced options tab: r-click popups for selected town, hero and bonus
    * starting scenario / game by double click
    * arrows in options tab are hidden when not available
    * subtitles for choosen hero/town/bonus in pregame

    OBJECTS:
    * fixed pairing Subterranean Gates
    New objects supported:
    - Borderguard & Keymaster Tent
    - Cartographer
    - Creature banks
    - Eye of the Magi & Hut of the Magi
    - Garrison
    - Stables
    - Pandora Box
    - Pyramid



    Full changelog is available here.


    VCMI Team
    (still growing!)

    Comments: 0 :: View Comments (Post your comment)

    VCMI 0.73 released!
    Author: Tow @ 2009-08-01, 22:11
    After another two months of development we are proud to present a new release of VCMI.
    It brings a lot of fixes and several important features:
    - Support for videos.
    - Exchange window. It's finally possible to exchange artifacts and creatures between your hereos.
    - Sailing support. You can buy a boat in shipyard and visit most of the sea objects. Water areas became accessible!
    - Special battlegrounds supported.
    - More artifacts and objects (including creature generators) supported.

    Please also check items implementation status for the full information.

    Download link: http://vcmi.antypika.aplu...=download&id=13 (2.8MB, ZIP Archive)

    Installation:
    Extract the package into your main Heroes folder.
    WoG 3.58f is required. We strongly recommend using English version.
    If you have older version of VCMI, you have to overwrite it.

    ***


    Remember that it's possible to save the game by typing "save <filename>" in the console or by pressing "Save" button in the system options window. Game can be loaded using the main menu. Old saves from 0.7x are not supported, format has been changed. Only the saves from development build 0.72d are compatible but when using old save, some old bugs will be still present. We recommend removing old games manually.

    VCMI supports 1024x600, 1024x768, 1600x1200 (new, provided by tstandley) screen resolutions. To use custom resolution, type (before starting the actual game!) in the console "resolution" and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.

    We are still planning at least one more release in 0.7x. Considered features are creature banks and town sieges. Stay tuned :-)


    Acknowledgements:
    Thanks for Boulie, Fnord, fLuXx, Ivan, krystian1995, majaczek, pHOMM, Psyringe, ral_il_an, ubuntux, Warmonger, Zamolxis and everyone else who helped us with testing and improving VCMI.

    ***


    For the general information about our project look here.

    Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it. Please report all the problems in the appropriate thread. There is also present a list of already known issues.

    We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
    You can look get help in building and developing VCMI sources in the development board.

    CHANGELOG
    0.72 -> 0.73 (1 Aug 2009)
    GENERAL:
    * infowindow popup will be completely on screen
    * fixed possible crash with in game console
    * fixed crash when gaining artifact after r-click on hero in tavern
    * Estates / hero bonuses won't give resources on first day.
    * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
    * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
    * 'T' hotkey opens marketplace window
    * giving starting spells for heroes
    * pressing enter or escape close spellbook
    * removed redundant quotation marks from skills description and artifact events texts
    * disabled autosaving on first turn
    * bonuses from bonus artifacts
    * increased char per line limit for subtitles under components
    * corrected some exp/level values
    * primary skills cannot be negative
    * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
    * fixed timed events reappearing
    * saving system options
    * saving hero direction
    * r-click popups on enemy heroes and towns
    * hero leveling formula matches the H3

    ADVENTURE INTERFACE:
    * Garrisoning, then removing hero from garrison move him at the end of the heroes list
    * The size of the frame around the map depends on the screen size.
    * spellbook shows adventure spells when opened on adventure map
    * erasing path after picking objects with last movement point

    BATTLES:
    * spell resistance supported (secondary skill, artifacts, creature skill)
    * corrected damage inflicted by spells and ballista
    * added some missing projectile infos
    * added native terrain bonuses in battles
    * number of units in stack in battle should better fit the box
    * non-living and undead creatures have now always 0 morale
    * displaying luck effect animation
    * support for battleground overlays:
    - cursed ground
    - magic plains
    - fiery fields
    - rock lands
    - magic clouds
    - lucid pools
    - holy ground
    - clover field
    - evil fog

    TOWNS:
    * fixes for horde buildings
    * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
    * capitol bar in town hall is grey (not red) if already one exists
    * fixed crash on entering hall when town was near map edge

    HERO WINDOW:
    * garrisoned heroes won't be shown on the list
    * artifacts will be present on morale/luck bonuses list

    PREGAME:
    * saves are sorted primary by map format, secondary by name
    * fixed displaying date of saved game (uses local time, removed square character)

    OBJECTS:
    * Fixed primary/secondary skill levels given by a scholar.
    * fixed problems with 3-tiles monoliths
    * fixed crash with flaggable building next to map edge
    * fixed some descriptions for events
    * New objects supported:
    - Buoy
    - Creature Generators
    - Flotsam
    - Mermaid
    - Ocean bottle
    - Sea Chest
    - Shipwreck Survivor
    - Shipyard
    - Sirens



    Full changelog is available here.


    VCMI Team

    Comments: 1 :: View Comments (Post your comment)

    VCMI 0.72 released!
    Author: Tow @ 2009-06-01, 22:52
    After another two months of development we are proud to present a new release of VCMI.
    It brings a lot of fixes and several important features:
    - VCMI finally has support for sounds and music (thanks to Ubuntux). It's not complete yet (eg. no sounds from objects near to hero) but most of effects is implemented.
    - Autosave. It should make testing much easier, since VCMI is still unstable. Game is cyclically saved at the beginning of each to turn to one of the 5 save files. So you have saves from tha last 5 turns, not only the last one.
    - Artifacts. Most of artifacts are supported. Too many to list them all here, the list is available here.
    (there are also lists of implemented objects, spells, secondary skill and town structures)
    - New spells and objects (list is present in the changelog).

    Download link: http://vcmi.antypika.aplu...=download&id=12 (2.6MB, ZIP Archive)

    Installation:
    Extract the package into your main Heroes folder.
    WoG 3.58f is required. We strongly recommend using English version.
    If you have older version of VCMI, you have to overwrite it.

    ***


    Remember that it's possible to save the game by typing "save <filename>" in the console or by pressing "Save" button in the system options window. Game can be loaded using the main menu. Old saves from 0.7x are not supported, format has been changed. They should be omitted by VCMI automatically but we recommend deleting them manually anyway.

    VCMI supports 1024x600 and 1024x768 screen resolutions. To use it resolution, type (before starting the actual game!) in the console "resolution" and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.

    We are still planning further releases from 0.7x series. Considered features are exploring seas and town sieges. Stay tuned :-)


    Acknowledgements:
    Thanks for Aidis, Boulie, dikamilo, H3_Fan, Ivan, krystian1995, majaczek, pHOMM, ral_il_an, Steven Aus, Zamolxis and everyone else who helped us with testing and improving VCMI.

    ***


    For the general information about our project look here.

    Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it. Please report all the problems in the appropriate board.

    For the list of already known issues please check our bug tracker on Sourceforge:
    KNOWN ISSUES

    We hope you'll help us develop the project - details are available here. VCMI is an open source project. Our SVN repository with all the sources is available here. They are licensed under GNU GPL 2.0 or newer.

    CHANGELOG
    0.71 -> 0.72 (Jun 1 2009)
    GENERAL:
    * many sound effects and music
    * autosave (to 5 subsequent files)
    * artifacts support (most of them)
    * added internal game console (activated on TAB)
    * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
    * improved randomization
    * fixed crash on closing application
    * VCMI won't always give all three stacks in the starting armies
    * fix for drawing starting army creatures count
    * Diplomacy secondary skill support
    * timed events won't cause resources amount to be negative
    * support for sorcery secondary skill
    * reduntant quotation marks from artifact descriptions are removed
    * no income at the first day

    ADVENTURE INTERFACE:
    * fixed crasbug occurring on revisiting objects (by pressing space)
    * always restoring default cursor when movng mouse out of the terrain
    * fixed map scrolling with ctrl+arrows when some windows are opened
    * clicking scrolling arrows in town/hero list won't open town/hero window
    * pathfinder will now look for a path going via printed positions of roads when it's possible
    * enter can be used to open window with selected hero/town

    BATTLES:
    * many creatures special skills implemented
    * battle will end when one side has only war machines
    * fixed some problems with handling obstacles info
    * fixed bug with defending / waiting while no stack is active
    * spellbook button is inactive when hero cannot cast any spell
    * obstacles will be placed more properly when resolution is different than 800x600
    * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
    * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
    * new spells:
    - frost ring
    - fireball
    - inferno
    - meteor shower
    - death ripple
    - destroy undead
    - dispel
    - armageddon
    - disrupting ray
    - protection from air
    - protection from fire
    - protection from water
    - protection from earth
    - precision
    - slayer

    TOWNS:
    * resting in town with mage guild will replenih all the mana points
    * fixed Blacksmith
    * the number of creatures at the beginning of game is their base growth
    * it's possible to enter Tavern via Brotherhood of Sword

    HERO WINDOW:
    * fixed mana limit info in the hero window
    * war machines can't be removed
    * fixed problems with removing artifacts when all visible slots in backpack are full

    PREGAME:
    * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
    * Fix position of maps names.
    * Made the slider cursor much more responsive. Speedup the map select screen.
    * Try to behave when no maps/saves are present.
    * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list

    OBJECTS:
    * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
    * leaving guardians in flagged mines.
    * support for Scholar object
    * support for School of Magic
    * support for School of War
    * support for Pillar of Fire
    * support for Corpse
    * support for Lean To
    * support for Wagon
    * support for Warrior's Tomb
    * support for Event
    * Corpse (Skeleton) will be accessible from all directions


    Full changelog is available here.


    VCMI Team

    Comments: 0 :: View Comments (Post your comment)

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